UV is a digital rights
authentication and cloud-based licensing system that provides users a "buy
once, play anywhere" approach allowing them to store digital
proof-of-purchases under one account to enable playback of content that is
platform- and point-of-sale-agnostic.
UltraViolet is deployed by the 74
members of the Digital Entertainment Content Ecosystem consortium (DECE) and is
a standalone application for devices that allow streaming & downloads of
pre-purchased media.
User experience
Content consumers create a
free-of-charge UltraViolet account, either through a participating service
provider, or through the UltraViolet website, with six accounts allowed per
household. An UltraViolet account provides access to a Digital Rights Locker
where licenses for purchased content are stored and managed irrespective of the
point of sale. The account holder may register up to 12 devices for streaming
and/or downloading for transfer onto physical media (e.g. DVDs, SD cards, flash
memory). Once downloaded, an UltraViolet file can be played on any UltraViolet
player registered to the household account, but it will not play on devices
which are not compatible with UltraViolet. Files can also be streamed over the
Internet. Up to three streams can be simultaneously transmitted. Compatible
devices include set-top boxes as well as Internet-enabled devices such as
computers, game consoles, Blu-ray players, Internet TVs, smartphones, and
tablets.
Digital locker
UltraViolet does not store files, and
is not a "cloud storage" platform. The rights for purchased or rented
content are stored on the service. UltraViolet only coordinates and manages the
licenses for each account, but not the content itself. The content may be
obtained in any way, in its standardized multi-DRM container format. By
creating a digital-rights locker rather than a digital media storage locker,
UltraViolet bypasses the cost of storage and bandwidth used when the media is
accessed. In addition, by only managing the rights and licensing of content,
UltraViolet insulates itself from future technological advances, allowing users
to keep watching content they have purchased.
Standard File Formats
UltraViolet content is downloaded or
streamed in the Common File Format, using the Common Encryption (CENC) system.
This format is based on the Base ISO File Format, and ensures that a consistent
set of codecs, media formats, DRMs, subtitling, and other kinds of data are
used across the whole UltraViolet ecosystem. Because every UltraViolet title
arrives in this format, it will generally play on any UltraViolet branded
device.
UltraViolet files use SMPTE Timed Text
(SMPTE TT), which is in turn based on the W3C Timed Text Markup Language
(TTML). TT incorporates both Unicode text and PNG graphics for captions,
subtitles for the deaf and hard of hearing (SDH), and other types of subtitles
and sub pictures such as sign language and written commentaries.
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