Video game development is the process
of creating a video game. Development is undertaken by a game developer, which
may range from a single person to a large business. Mainstream games are
normally funded by a publisher and take several years to develop. Indie games
can take less time and can be produced cheaply by individuals and small
developers. The indie game industry has seen a rise in recent years with the
growth of new online distribution systems and the mobile game market.
The first video games were developed in
the 1960s, but required mainframe computers and were not available to general
public. Commercial game development began in 1970s with the advent of first
generation video game consoles and home computers. Due to low costs and low
capabilities of computers, a lone programmer could develop a full game.
However, approaching the 21st century, ever-increasing computer processing
power and heightened consumer expectations made it impossible for a single
developer to produce a mainstream game. The average price of game production
slowly rose from US$1M–4M in 2000 to over 5M in 2006 to over 20M in 2010.
Mainstream games are generally
developed in phases. First, in pre-production, pitches, prototypes, and game
design documents are written. If the idea is approved and the developer
receives funding, a full-scale development begins. This usually involves a
20–100 person team of various responsibilities, such as designers, artists,
programmers, testers, etc. The games go through development, alpha, and beta
stages until finally being released. Modern games are advertised, marketed, and
showcased at trade show demos. Even so, many games do not turn a profit.
Game development is the software
development process by which a video game is produced. Games are developed as a
creative outlet and to generate profit. Development is normally funded by a
publisher. Well-made games bring profit more readily. However, it is important
to estimate a game's financial requirements, such as development costs of
individual features. Often game projects developed with "heart and
soul" turn no profit. Failing to provide clear implications of game's
expectations may result in exceeding allocated budget. In fact, the majority of
commercial games do not produce profit. Developers such as BioWare, Blizzard
Entertainment, and id Software are renowned for releasing quality games on
completion, rather than being constrained by financial limitations. However,
most developers cannot afford changing development schedule and require estimating
their capabilities with available resources before production.
The game industry requires innovations,
as publishers cannot profit from constant release of repetitive sequels and
imitations. Every year new independent development companies open and some
manage to develop hit titles. Similarly, many developers close down because
they cannot find a publishing contract or their production is not profitable.
It is difficult to start a new company due to high initial investment required.
Nevertheless, growth of casual and mobile game market has allowed developers
with smaller teams to enter the market. Once the companies become financially
stable, they may expand to develop larger games. Most developers start small
and gradually expand their business. A developer receiving profit from a
successful title may store up a capital to expand and re-factor their company,
as well as tolerate more failed deadlines.
An average development budget for a
multiplatform game is US$18-28M, with high-profile games often exceeding more
than $40M
Game development, production, or design
is a process that starts from an idea or concept. Often the idea is based on a
modification of an existing game concept. The game idea may fall within one or
several genres. Designers often experiment with different combinations of
genres. Game designer usually produces initial game proposal document, which
contains the concept, gameplay, feature list, setting and story, target
audience, requirements and schedule, staff and budget estimates. Different
companies have different formal procedures and philosophies regarding game
design and development. There is no standardized development method; however
commonalities exist.
Game development is undertaken by a
game developer—ranging from an individual to a large company. There can be
independent or publisher-owned studios. Independent developers rely on
financial support from game publishers. They usually have to develop a game
from concept to prototype without external funding. The formal game proposal is
then submitted to publishers, who may finance the game development from several
months to years. The publisher would retain exclusive rights to distribute and
market the game and would often own the intellectual property rights for the
game franchise. Publisher's company may also own the developer's company, or it
may have internal development studio(s). Generally the publisher is the one who
owns the game's intellectual property rights.
Console manufacturers, such as
Microsoft, Nintendo, or Sony, have a standard set of technical requirements
that a game must conform to in order to be approved. Additionally, the game
concept must be approved by the manufacturer, who may refuse to approve certain
titles
Independent games or indie games are produced
by individuals and small teams with no large-scale developer or publisher
affiliations. Indie developers generally rely on Internet distribution schemes.
Many hobbyist indie developers create mods of existing games. Indie developers
are credited for creative game ideas (for example, Darwinia, Weird Worlds,
World of Goo). Current economic viability of indie development is questionable,
however in recent years internet delivery platforms, such as, Xbox Live Arcade
and Steam have improved indie game success. In fact, some indie games have
become very successful, such as Braid, World of Goo, and Minecraft.
I think finding the funding is one of the biggest problems faced by individuals who decide to go into video game development. Persons who enter the field have a certain measure of independence but with that comes the stress of handling everything themselves.
ReplyDeleteLots of talented people make games that end up only being played by a small audience because they don't get the exposure.