OAuth
2.0 is an open authentication protocol which enables applications to access
each other’s data; for example, it enables a user to login to a single
application (e.g. Google, Facebook Foursquare, Twitter etc.) and share the data
in that application with other applications.
OAuth
2.0 is the next evolution of the OAuth protocol and is not backward compatible
with OAuth 1.0.
Principle:
Example of how OAuth 2.0 is used to share data via applications
When
a user accesses the game web application, he/she is asked to login to the game
via Facebook. The user logs into Facebook and is sent back to the game. The
game can now access the user’s data in Facebook, and call functions in Facebook
on behalf of the user (e.g. posting status updates etc.).
OAuth
2.0 can be used either to create an application that can read user data from
another application (e.g. the game in the diagram above) or an application that
enables other applications to access its user data (e.g. Facebook in the
example above).
OAuth
2.0 Roles
Resource
Owner
The
resource owner is the person or application that owns the data that is to be
shared. With reference to the above example, the Facebook user is the resource
owner.
Resource
Server
The
resource server is the server hosting the resource. Facebook server is the
resource server in the above example.
Client
Application
The client application is the application requesting access to the resources stored on the resource server. Here, the game application requesting access to the user’s Facebook account is the client application.
The client application is the application requesting access to the resources stored on the resource server. Here, the game application requesting access to the user’s Facebook account is the client application.
Authorization
Server
The
authorization server is the server authorizing the client app to access the
resources of the resource owner. The authorization server and the resource
server may or may not be the same server.
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