Second screen, sometimes also referred
to as "companion device" (or "companion apps" when
referring to a software applications), is a term that refers to an additional
electronic device (e.g. tablet, smartphone) that allows a television audience
to interact with the content they are consuming, such as TV shows, movies,
music, or video games. Extra data is displayed on a portable device
synchronized with the content being viewed on television.
Several studies show a clear tendency
of the consumer to use a device while watching television. They show high use
of tablet or smartphone when watching television, and indicate a high
percentage of comments or posts on social networks being about the content
that's being watched.
Based on these studies, many
companies both in content production and advertising have adapted their
delivery content to the lifestyle of the consumer in order to get maximum
attention and thus profits. Applications are becoming a natural extension of
television programming, both live and on demand.
Applications
Many applications in the "second
screen" are designed to give the consumer another way of interactivity.
They also give the media companies another way to sell advertising content.
Some examples:
· Transmission
of the Master's Golf Tournament, application for the iPhone (rating information
and publicity)
· TV programs broadcast live tweets and comment.
· Synchronization of audiovisual content via web advertising.
· Applications that extend the content information.
· Shows that add on their websites, content devoted exclusively to the second screen.
· Applications that synchronize the content being viewed to the portable device.
· Video game console playing with extra data, such as a map or strategy data that synchronize with the content being viewed to the portable device.
· TV discovery application with recommendation, EPG (live content), personalization.
· TV programs broadcast live tweets and comment.
· Synchronization of audiovisual content via web advertising.
· Applications that extend the content information.
· Shows that add on their websites, content devoted exclusively to the second screen.
· Applications that synchronize the content being viewed to the portable device.
· Video game console playing with extra data, such as a map or strategy data that synchronize with the content being viewed to the portable device.
· TV discovery application with recommendation, EPG (live content), personalization.
Sports Broadcasting
Sports broadcasters, to stem the
flight of the TV audience away from watching the main screen (new name for the
television) to the second screen, are offering alternative and enhanced content
to the main program. The idea is to present content related to the main
program, such as unseen moments, alternative information, soundtrack, and
characters. New technologies allow the viewer to see different camera angles
while watching the game.
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